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Bullet Hell – Nickname for extremely difficult subgenre of shmups that fills the screen with enemy fire. Casual – A game deliberately designed to require low amounts of skill or effort. Cheap, Cheese – Anything that is considered unfair or overpowered. Chipping, Ticking – In fighting games, blocking an enemy’s special attack usually still does a tiny amount of damage to the blocker, which is known as chip damage.In ‘s heyday, this was often considered Cheap and therefore worthy of beating the user with a bicycle chain.Scrubs took their codes of honor seriously in the 1990s.Combo – A series of moves performed in a fashion that links them together without pause.Typically used in fighting games but can occur in any type of game where moves can be done in quick sequence.
Examples can include characters, levels, and items that didn’t make the final cut of the game.Intended to curb piracy and to a lesser extent online cheating.Examples include limiting the amount of installs of the game that the buyer can initiate, and other methods that usually do more to irritate legitimate buyers than pirates.Copy protection was very common in the 80s and early 90s until internet cracks made it obsolete. Cover-based – Popularized by , this is a mechanic in first- or third-person shooters that is exactly what it appears to be: Hiding behind walls (usually waist-high concrete ones) and occasionally poking your head out to shoot at enemies. Dating Sim – A subgenre of simulation games centered around simulating romantic social interaction. In the West, the term is often used interchangeably with “visual novel.” They often, but not always, contain overtly sexual or even pornographic content. Incredibly, there are still legions of morons financially vested in the practice who defend this. A build that creates the most efficient killing possible.Differentiated from other shooters in which the player is usually a near-invincible Rambo who guns down enemies by the thousands. While this could describe any role-playing game on a computer, it typically connotes a Western-originating RPG with open-ended gameplay, as opposed to Japanese RPGs which tend to be more linear. Most important in MMOs, MOBAs, and real-time strategy games.
Character balancing is critical for games that wish to be relevant for tournament play.